
There is no single instruction on how to create a provably fair game and bring it to success. However, we will reveal the scheme used by Turbo Games to create our hits.
Crash X: the First Milestone ?
Turbo Games launched the first B2B crash game Crash X in 2021. This marked the beginning of our journey into the world of provably fair games and initiated their production cycle. Crash X remains one of the top three most popular products even in 2024. This success is due to the well-executed initial phase, which focused on choosing the right mechanics and concept.
It All Starts with an Idea?
The team conducted a market analysis and discovered that the entire genre of fast games relies on crash mechanics. This mechanic became the foundation of a separate genre of provably fair casino games, or initial randomness. Turbo Games chose transparency and fairness as its guiding principles for casino games. In this context, we selected the crash mechanic and created Crash X.
Provably Fair uses mathematical algorithms to generate random numbers that cannot be predicted by either the player or the casino. The system ensures fairness and transparency in online games, allowing players to verify the results and confirm that they have not been tampered with.
Great Idea! Scale It Up!
Following the success of Crash X, Turbo Games set out to build a comprehensive catalog of the most popular mechanics without inventing anything new. This included genres like Mines, Roulette, Dice, and more.
We wanted to introduce something fun, so we added character skins and created Neko. The roulette game featuring a cat and sushi was our first creative experiment. This marked an important step in establishing an original style in the casino market — Producer at Turbo Games
8 Stages of Game Development
Turbo Games released 31 games and established a sustainable game development cycle over 3 years:
- Idea
- Studying competitors, searching for references, analyzing trends;
- Pitching ideas. Each team member can propose their own idea, but the game designer ultimately generates and consolidates it;
- Producers verify the ideas, assess their potential impact, and select the best one;
- Producers prioritize the games (individually);
- Approval of the idea and task assignment.
2. Game Design Document (GDD)
- The Game Designer fills out the GDD template;
- A mathematician performs the calculations that enable the creative freedom of the creators to be shaped into a working game;
- Revisions are done with all team members.
3. Backend Development
- Coding and writing documentation;
- Conducting functional tests and Return to Player (RTP) tests.
4. Visual Design Details
- Determining the game’s commercial name;
- Developing the interface, graphics and animations by UI/UX designer.
5. Copywriting & Sound Design
- Copywriter write all game texts (rules, “how to play”);
- Creating sound design;
- Review sessions with the game designer.
6. Frontend Development
- Building the initial working version of the game;
- Conducting playtests;
- Performing tests and making fixes.
7. Pre-Release
- The designer prepares promotional materials and presentations;
- Conducting game tests on the staging environment;
- Developing marketing content for publicity.
8. Release
- Roll everything out to production, configure in the back office;
- Final smoke test;
- Adding the game to the website, double-check everything is okay.
It should be noted that this is the complete cycle for creating an original game. However, it is possible to develop templates of existing games and make reskins. This process is faster and is a good solution if a certain mechanic has proven to be successful. For example, Turbo Games recently made a Crash X football edition reskin because the Euro 2024 trend was relevant in mid-summer.
We love all the games we develop and always treat each one as a potential hit. We would like to create as many visual variations as possible when introducing a new mechanic so that everyone can find something they like. For example, developing multiple skins for a single game and releasing them simultaneously. This helps us better understand why a particular game appeals to people. — Producer at Turbo Games
Live Your Game!
There is no single manual on how to develop the most popular game. It is necessary to conduct business calculations but also take risks with creative experiments. Sometimes the most popular game might be the one you didn’t bet on, or the one you invested the most in may bring less return. But this is the life cycle of projects: it can drive you a little crazy, but it also brings catharsis. Therefore, if you want to create your own game, do it with passion and excitement. This is the key to successful self-realization for team members and customer satisfaction.